Traditional Educational policies focus mainly on elevating students’ performance, with much less focus on sustaining students’ interest. Yet, when students are interested in an academic topic, they are more likely to go to class, pay attention, become engaged, take more courses, as well as process information effectively and ultimately perform well (Hidi & Harackiewicz, 2000). Students who discover academic interests in school are better prepared for satisfying careers. Interest is a powerful motivational process that energizes learning and guides academic and career trajectories (Renninger & Hidi, 2016).The project will provide an answer to this need harnessing motivation and thus helping students develop interest.
There are other needs that the project will address:
- Teachers need to receive adequate training to effectively integrate 3D printing into their curricula. This training will cover both technical skills and pedagogical strategies.
- Schools need skills to valorise and take profit from the hardware, software, and materials for 3D printing normally available in school, but not used as it should. This will be a significant investment in skills, particularly for smaller schools or those with limited budgets that cannot train properly teachers.
- In order to ensure innovation in educational Curriculum it is useful to ensure that 3D printing is effectively integrated into the existing curriculum. This will allow to identify new learning objectives, creating new assignments and projects.
- Schools and educators lack of support networks to share ideas, resources, and best practices. The project will provide a online platform, will create a online community that will share knowledge and ideas.
From research data on STEAM and from experiences of past projects, teachers need specialised training related to the hands-on methodology embedded within a STEAM context.